Minecraft Legends Mod Wiki
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To use abilities available to the different characters, the player will need to press a key on their keyboard. In order to work, the user must know what to press. These are the different key-bindings for Suit Abilities. Depending on the character, the number of and functions of each suit abilities will change. The following are key bindings for versions 4.0 to 4.3.12.

Weapon Equip

The Weapon Equip key will place a weapon, gadget or device into the players hand. It will change depending on the character, though will use an ability for some characters. By default, the Weapon Equip Key will be assigned to the "X" key.

Character Ability
Aquaman Equip Trident
Batman Equip Bat-Handlink
Black Widow Equip Pistol
Captain America Equip Captain America's Shield
Daredevil Equip Staff
Deadpool Equip Deadpool's Katana
Deathstroke Equip Deathstroke's Sword (Normal)/Deathstroke's Bowstaff (with Shift)
Doctor Doom Project Electricity
Drax the Destroyer Equip Knife
Gamora Equip Sword
Green Arrow Equip Green Arrow's Bow
Green Lantern Equip Willpower Sword
Harley Quinn Equip Harley Quinn's Hammer
Hawkeye Equip Hawkeye's Bow
Hawkgirl Equip Hawkgirl's Mace
Iron Man (Mark 3) Fire Shoulder Mounted Guns (bullets must be in inventory)
Iron Man (Mark 4) Fire Shoulder Mounted Guns (bullets must be in inventory)
Iron Man (Mark 6) Fire Shoulder Mounted Guns (bullets must be in inventory)
Iron Man (Mark 7) Fire Shoulder Mounted Guns (bullets must be in inventory)
Iron Man (Mark 8) Fire Shoulder Mounted Guns (bullets must be in inventory)
Iron Man (Mark 9) Fire Shoulder Mounted Guns (bullets must be in inventory)
Iron Man (Mark 10) Fire Shoulder Mounted Guns (bullets must be in inventory)
Iron Man (Mark 11) Fire Shoulder Mounted Guns (bullets must be in inventory)
Iron Man (Mark 12) Fire Shoulder Mounted Guns (bullets must be in inventory)
Iron Man (Mark 13) Fire Shoulder Mounted Guns (bullets must be in inventory)
Iron Man (Mark 14) Fire Shoulder Mounted Guns (bullets must be in inventory)
Iron Man (Mark 15) Fire Shoulder Mounted Guns (bullets must be in inventory)
Iron Man (Mark 16) Fire Shoulder Mounted Guns (bullets must be in inventory)
Iron Man (Mark 17) Fire Shoulder Mounted Guns (bullets must be in inventory)
Joker Equip Knife
Loki Equip Chitauri Staff
Moon Knight Equip Moon Knight's Staff
Nightwing Equip Escrima Sticks
Red Hood Equip Pistol
Red Robin Equip Battle Staff
Riddler Equip Riddler's Cane
Robin Equip Staf
Rocket Raccoon Equip Blaster
Star-Lord Equip Elemental Gun
Thor Equip Mjölnir
War Machine Fire Wrist-Mounted Guns
Zorro Equip Zorro's Sword

Suit Ability 1

Suit Ability 1 is the first and usually most simplest of the characters' abilities. By default, it should be bound to the "R" key.

Character Ability
Abomination Leap (Space must also be pressed)
Aquaman Super Leap (Space must also be pressed)
Beast Leap further (Space must also be pressed)
Black Widow Widow's Bite
Captain America Throw Shield (Must be in hand)
Cyborg Sonic Cannon
Cyclops Optic Blasts (hold Shift for full capacity)
Deadpool Teleport
Deathstroke Equip Pistol
Doctor Doom Magic Blast
Drax the Destroyer Concussion Blast
Flash Reset Speed
Green Lantern Willpower Blast
Groot Shoot Seeds
Hawkgirl Throw Mace (Must be in hand)
Hulk Leap (Space must also be pressed)
Human Torch Flame Blast (When "Flame On!" mode is activated)
Iron Man (Mark 1) Flight (Space Bar must also be held)
Iron Man (Mark 2) Fire Repulsors
Iron Man (Mark 3) Fire Repulsors
Iron Man (Mark 4) Fire Repulsors
Iron Man (Mark 5) Fire Repulsors
Iron Man (Mark 6) Fire Repulsors
Iron Man (Mark 7) Fire Repulsors
Iron Man (Mark 8) Fire Repulsors
Iron Man (Mark 9) Fire Repulsors
Iron Man (Mark 10) Fire Repulsors
Iron Man (Mark 11) Fire Repulsors
Iron Man (Mark 12) Fire Repulsors
Iron Man (Mark 13) Fire Repulsors
Iron Man (Mark 14) Fire Repulsors
Iron Man (Mark 15) Fire Repulsors
Iron Man (Mark 16) Fire Repulsors
Iron Man (Mark 17) Fire Repulsors
Joker Acid Flower
Kid Flash Reset Speed
Loki Eldritch Energy Blast
Martian Manhunter Atomic/Martian Vision
Mister Fantastic "Stretch Punch"
Nightcrawler Teleport
Nightwing Fire Sleeping Darts (must be in inventory)
Professor Zoom Reset Speed
Quicksilver Reset Speed
Scarecrow Fear Toxin
Scarlet Witch Fire Hexes (Magic must be activated)
Spectre Magic Blast
Spider-Man Web Shooter Swing
Spider-Man (Miles Morales) Web Shooter Swing
Storm Lightning Storm
Ultron Concussion Blast
Vision Solar Beam
War Machine Fire Repulsors
Wasp Fire Wasp Stingers
Wolverine Extend/Retract Claws

Suit Ability 2

Suit Ability 2 is the second ability and power the character will have. By default, it will be bound to the "F" key.

Character Ability
Abomination Smash
Aquaman Swim Faster
Batman Gliding
Batmobile Accelerate
Black Canary Canary Cry
Black Widow Fire Pistol (Must be in hand, aiming (right clicking) and bullets in inventory) / Gas Pellet
Colantotte Bracelets Summon Iron Man's Mark 7 suit
Deadpool Fire Pistol (Must be in hand, aiming (right clicking) and bullets in inventory)
Deathstroke Fire Pistol (Must be in hand, aiming (right clicking) and bullets in inventory)
Doctor Doom Summon forcefield
Flash Increase speed
Green Lantern Toggle Willpower Equipment
Harley Quinn Fire Pistol (Must be in hand, aiming (right clicking) and bullets in inventory)
Hawkgirl Gliding
Hulk Smash
Human Torch Activate/Deactivate "Flame On!" mode
Invisible Woman Create Force Field
Iron Man (Mark 1) Flame Thrower
Iron Man (Mark 2) Gliding
Iron Man (Mark 3) Gliding
Iron Man (Mark 4) Gliding
Iron Man (Mark 5) Gliding
Iron Man (Mark 6) Gliding
Iron Man (Mark 7) Gliding
Iron Man (Mark 8) Gliding
Iron Man (Mark 9) Gliding (in air) / Refueling (on ground)
Iron Man (Mark 10) Gliding (in air) / Refueling (on ground)
Iron Man (Mark 11) Gliding (in air) / Refueling (on ground)
Iron Man (Mark 12) Gliding (in air) / Refueling (on ground)
Iron Man (Mark 13) Gliding (in air) / Refueling (on ground)
Iron Man (Mark 14) Gliding (in air) / Refueling (on ground)
Iron Man (Mark 15) Gliding (in air) / Refueling (on ground)
Iron Man (Mark 16) Gliding (in air) / Refueling (on ground)
Iron Man (Mark 17) Gliding (in air) / Refueling (on ground)
Kid Flash Increase speed
Loki Levitation
Mister Fantastic Gliding
Moon Knight Gliding
Nightwing Gliding
Professor Zoom Increase speed
Quicksilver Increase speed
Red Hood Fire Pistol (Must be in hand, aiming (right clicking) and bullets in inventory) / Gas Pellet
Red Robin Gliding
Rocket Raccoon Fire Blaster (Must be in hand and aiming (right clicking))
Spectre Invisibility
Spider-Man Web Shooter Entrapment
Spider-Man (Miles Morales) Web Shooter Entrapment
Star-Lord Fire Elemental Gun (Must be in hand and aiming (right clicking))
Storm Conjure Storm / Lightning Strike (whilst in Thunder)
Supergirl Frost Breath
Superman Frost Breath
Thing Ground Pound
Ultron Anti-Gravity Push
War Machine Gliding

Suit Ability 3

Suit Ability 3 is the third ability a character will have. By default, it will be bound to the "C" key.

Character Ability
Ant-Man Reduce Size
Black Widow Fire Grenade Launcher
Deadpool Equip Pistol
Deathstroke Equip Knife
Doctor Doom Teleport
Flash Decrease speed
Green Arrow Change arrow to fire (Bow must be in hand)
Harley Quinn Equip Pistol
Hawkeye Change arrow to fire (Bow must be in hand)
Human Torch Throw Fire Charge/Fireball
Invisible Woman Become Invisible
Iron Man (Mark 3) Flares (sets target on fire)
Iron Man (Mark 4) Flares (sets target on fire)
Iron Man (Mark 5) Retract suit to suitcase
Iron Man (Mark 6) Flares (sets target on fire)
Iron Man (Mark 7) Take suit off, giving Colantotte Bracelets and Suit Pod
Iron Man (Mark 8) Flares (sets target on fire)
Iron Man (Mark 9) Flares (sets target on fire)
Iron Man (Mark 10) Flares (sets target on fire)
Iron Man (Mark 11) Flares (sets target on fire)
Iron Man (Mark 12) Flares (sets target on fire)
Iron Man (Mark 13) Flares (sets target on fire)
Iron Man (Mark 14) Flares (sets target on fire)
Iron Man (Mark 15) Activate Invisibility
Iron Man (Mark 16) Activate Invisibility
Iron Man (Mark 17) Flares (sets target on fire)
Joker Summon Razor Cards
Kid Flash Decrease speed
Loki Teleportation
Martian Manhunter Invisibility
Professor X Mental cloud
Professor Zoom Decrease speed
Quicksilver Decrease speed
Red Hood Equip Knife
Scarlet Witch Activate Magic
Spider-Man Web Shooter Pull
Spider-Man (Miles Morales) Web Shooter Pull
Star-Lord Switch Elemental Gun beam
Storm Clear Weather
Supergirl Super Breath
Superman Super Breath
Thor Throw Mjolnir
Ultron Anti-Gravity Pull
Wasp Reduce Size

Suit Ability 4

Suit Ability 4 is the fourth ability that the character has. By default, it will be bound to the "V" key.

Character Ability
Aquaman Summon water jet (Normal)/Summon wave (with Shift) (Trident must be in hand)
Batman Activate Night Vision
Black Adam Conjure Lightning Strike
Black Panther Teleport to Wakanda
Cyborg Fire Laser
Doctor Doom Dimension Teleportation (On it own will take to the Nether, with "Shift" will take you to the end, and with punching will take you to Mars)
Flash Vibrate/Phase
Groot "I am Groot!!!!"
Iron Man (Mark 1) Fire Rockets (Must be in inventory)
Iron Man (Mark 3) Fire Rockets (Must be in inventory)
Iron Man (Mark 4) Fire Rockets (Must be in inventory)
Iron Man (Mark 6) Fire Rockets (Must be in inventory)
Iron Man (Mark 7) Fire Rockets (Must be in inventory)
Iron Man (Mark 8) Fire Rockets (Must be in inventory)
Iron Man (Mark 9) Fire Rockets (Must be in inventory)
Iron Man (Mark 10) Fire Rockets (Must be in inventory)
Iron Man (Mark 11) Fire Rockets (Must be in inventory)
Iron Man (Mark 12) Fire Rockets (Must be in inventory)
Iron Man (Mark 13) Fire Rockets (Must be in inventory)
Iron Man (Mark 14) Fire Rockets (Must be in inventory)
Iron Man (Mark 15) Fire Rockets (Must be in inventory)
Iron Man (Mark 16) Fire Rockets (Must be in inventory)
Iron Man (Mark 17) Fire Rockets (Must be in inventory)
Kid Flash Vibrate/Phase
Martian Manhunter Phasing/Intangibility
Moon Knight Equip Truncheon
Nightwing Activate Night Vision
Professor Zoom Vibrate/Phase
Shazam Conjure Lightning Strike
Spectre Intangibility
Supergirl Heat Vision
Superman Heat Vision
Ultron "No Strings"
Vision Intangibility/Phase
War Machine Fire Rockets (Must be in inventory)

Suit Ability 5

Suit Ability 5 is given to the fifth ability, however it will mainly be equipped as a character's grappling ability. By default, it will be the "G" key.

Character Ability
Ant-Man Become "Giant Man"
Batgirl Grappling Gun (Must be in hand)
Batman Grappling Gun (Must be in hand)
Black Widow Grappling Gun
Cyborg Grappling Gun
Daredevil Grappling Hook (Staff must be in hand)
Doctor Doom Access ender chest
Iron Man (Mark 6) Grappling Hook
Iron Man (Mark 8) Laser
Iron Man (Mark 12) Laser
Iron Man (Mark 17) Forcefield
Moon Knight Grapple with Truncheon (Must be in hand)
Nightwing Grappling Gun (Must be in hand)
Red Hood Grappling Gun (Must be in hand)
Red Robin Grappling Gun (Must be in hand)
Robin Grappling Gun (Must be in hand)
War Machine Fire Shoulder-Mounted Chain Gun

Suit Ability 6

Suit Ability 6 is given to the sixth ability for a character. By default, it will be bound to the "H" key.

Character Ability
Doctor Doom Summons Zombie Pigmen
Iron Man (Mark 6) Hover
Iron Man (Mark 8) Hover
Iron Man (Mark 9) Hover
Iron Man (Mark 10) Hover
Iron Man (Mark 11) Hover
Iron Man (Mark 12) Hover
Iron Man (Mark 13) Hover
Iron Man (Mark 14) Hover
Iron Man (Mark 15) Hover
Iron Man (Mark 16) Hover
Iron Man (Mark 17) Hover
War Machine Hover

Suit Ability 7

Suit Ability 7 is given to the seventh ability for a character. By default, it will be bound to the "B" key.

Character Ability
Ant-Man Summon Ants
Aquaman Aqua Blast
Batman Summons Bats
Batmobile Break
Iron Man (Mark 6) Fire Laser
Iron Man (Mark 7) Fire Laser
Iron Man (Mark 9) Fire Laser
Iron Man (Mark 10) Fire Laser
Iron Man (Mark 11) Fire Laser
Iron Man (Mark 13) Fire Laser
Iron Man (Mark 14) Fire Laser
Iron Man (Mark 15) Fire Laser
Iron Man (Mark 16) Fire Laser
Iron Man (Mark 17) Fire Laser
Supergirl Ground Pound
Superman Ground Pound

Suit Ability 8

Suit Ability 8 is given to the eighth ability a character has. By default, it will be bound to the "N" key.

Character Ability
Iron Man (Mark 6) Activate Night Vision
Iron Man (Mark 7) Activate Night Vision
Iron Man (Mark 8) Activate Night Vision
Iron Man (Mark 9) Activate Night Vision
Iron Man (Mark 10) Activate Night Vision
Iron Man (Mark 11) Activate Night Vision
Iron Man (Mark 12) Activate Night Vision
Iron Man (Mark 13) Activate Night Vision
Iron Man (Mark 14) Activate Night Vision
Iron Man (Mark 15) Activate Night Vision
Iron Man (Mark 16) Activate Night Vision
Iron Man (Mark 17) Activate Night Vision

Suit Ability 9

Suit Ability 9 is given to the ninth ability for a character. It will usually be placed on the Anti-Cloak ability. By default, it will be bound to the "Z" key.

Character Ability
Batgirl Anti-Cloak
Batman Anti-Cloak
Black Panther Anti-Cloak
Doctor Doom Anti-Cloak
Iron Man (Mark 2) Anti-Cloak
Iron Man (Mark 3) Anti-Cloak
Iron Man (Mark 4) Anti-Cloak
Iron Man (Mark 5) Anti-Cloak
Iron Man (Mark 6) Anti-Cloak
Iron Man (Mark 7) Anti-Cloak
Iron Man (Mark 8) Anti-Cloak
Iron Man (Mark 9) Anti-Cloak
Iron Man (Mark 10) Anti-Cloak
Iron Man (Mark 11) Anti-Cloak
Iron Man (Mark 12) Anti-Cloak
Iron Man (Mark 13) Anti-Cloak
Iron Man (Mark 14) Anti-Cloak
Iron Man (Mark 15) Anti-Cloak
Iron Man (Mark 16) Anti-Cloak
Iron Man (Mark 17) Anti-Cloak
Nightwing Anti-Cloak
Red Hood Anti-Cloak
Red Robin Anti-Cloak
Robin Anti-Cloak
Ultron Anti-Cloak
Vision Anti-Cloak
War Machine Anti-Cloak

Suit Ability 10

Suit Ability 10 is given to the tenth ability a character has. By default, it is bound to the "U" key.

Character Ability
Iron Man (Mark 2) Unibeam
Iron Man (Mark 3) Unibeam
Iron Man (Mark 4) Unibeam
Iron Man (Mark 5) Unibeam
Iron Man (Mark 6) Unibeam
Iron Man (Mark 7) Unibeam
Iron Man (Mark 8) Unibeam
Iron Man (Mark 9) Unibeam
Iron Man (Mark 10) Unibeam
Iron Man (Mark 11) Unibeam
Iron Man (Mark 12) Unibeam
Iron Man (Mark 13) Unibeam
Iron Man (Mark 14) Unibeam
Iron Man (Mark 15) Unibeam
Iron Man (Mark 16) Unibeam
Iron Man (Mark 17) Unibeam
War Machine Unibeam

Powered Attack

This ability will release a powered attack upon the target. By default, it will be bound to the "Left Alt" key on the keyboard.

Character Ability
Iron Man (Mark 6) Power Repulsors and Unibeam
Iron Man (Mark 7) Power Repulsors and Unibeam
Iron Man (Mark 8) Power Repulsors and Unibeam
Iron Man (Mark 9) Power Repulsors and Unibeam
Iron Man (Mark 10) Power Repulsors and Unibeam
Iron Man (Mark 11) Power Repulsors and Unibeam
Iron Man (Mark 12) Power Repulsors and Unibeam
Iron Man (Mark 13) Power Repulsors and Unibeam
Iron Man (Mark 14) Power Repulsors and Unibeam
Iron Man (Mark 15) Power Repulsors and Unibeam
Iron Man (Mark 16) Power Repulsors and Unibeam
Iron Man (Mark 17) Power Repulsors and Unibeam

Alternative Suit

This ability will change the suit you are wearing to another version of it. It will usually be equipped to the "[" key.

Character Suit
Batgirl Batman 60s TV Show suit
Flash Arrowevse suit
Green Arrow Arrowverse suit
Spider-Man Miles Morales' suit
Superman Man of Steel suit
Wolverine X-Men Evolution suit
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